WE.intersect
Saturday, May 31, 2014 6:33 AMDetermine if a triangle has been intersected. That would most commonly be used for collision detection, click detection, or touch detection.
Arguments
point
- The point in space we are checking (Vec3)
direction
- The direction to cast a ray (Vec3)
triangle
- The triangle we are checking for collision
Returns
boolean
- True: The point intersects the triangle
- False: The point does not intersect the triangle
local Vec3 = require("winged-edge.external.vector3d")
local we = require("winged-edge")
local object = we.new("some_object.obj")
local triangles = we.triangulate(1, object)
local point = Vec3(0.5, 0.5, 0.1)
local direction = Vec3(0, 0, 1)
for _, triangle in ipairs(triangles) do
if we.triangulate(point, direction, triangle) then
print("Intersect!")
break
end
end